Car has uses 4 mateials.
- Car_Paint - used for all main car body parts which uses car paint for easy color change.
- Car_Parts - used for all other car parts like plastics, mufflers, mirrors, tyres, brakes, etc.
- Glass - used for windows, headlight and tail light glass.
- Wheels - used for the wheel rims for easy color change.
All of my textures were created at resolution 4096x4096 (4k) for maximum quality for close up shots in the video. It can be quickly downgraded and re-exported for use in the game engine and still maintaining high-quality textures at 1024x1024. I tested it, and the small front grill texture details look the same at 1024x1024 as in the 4k map, a noticeable difference only from up close on a big monitor.
Car_Paint material - use 1 Albedo texture map:
Car_Parts material - use 4 texture maps:
Glass material - has UV map but doesn't use any textures
Wheels material - uses 1 Albedo texture
Final car model has customization options like: removing applied livery texture and have an ability to change car material color:
Or ablity to change wheels color by removing it's texture:
You can also change intensity of Emission to makle lights glow brightter or not glow at all. Or just remove the Emission texture for the light to stop glowing:
All texture parts has layers, so it's easy to make changes if I want.