By default, highly Specular/Metal materials in your scene will reflect the Skybox, defined by the Reflection Source property of the Environment Lighting Panel. This behavior can be changed by choosing a different source, or by adding a Reflection Probe to your scene.
Reflection Probes render the world from their position in 3D space and write the results to a Cubemap. Then captured Cubemap will be applied to all objects inside the Bounding Box, which uses reflective material (Specular/Metal material).
You will learn
- How to use Reflection Probe in Unity
- How Reflection Probes work
- How to Setup Baked Reflection Probe
- How to Setup Realtime Reflection Probe