Unity Tutorial - Falling Leaves Particle System

In this video tutorial, I will show you how to create falling leaves in Unity using particle system.

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Tutorial requirements

  • Unity 2017.4.8f1 or above

Downloads / Resources

Watch tutorial

Particle System settings used in the video

Renderer tab

Apply Leaves material to the Material slot (for more information watch the video tutorial!)

Particle System main settings

Use the same settings as showed in the image below (for more information watch the video tutorial!)

Emission tab

Use the same settings as showed in the image below:

Shape tab

Use the same settings as showed in the image below:

Noise tab

Use the same settings as showed in the image below:

Collision tab

First you need to create an empty GameObject, and Reset its Transform to 0,0,0. Drag and drop empty GameObject to the Planes slot. And use the same settings as showed in the image below (for more information watch the video tutorial!)

Force over Lifetime tab

Add a fake wind effect by applying -4 to X-axis. You can use other axis for other directions and other value for stronger or weaker wind.

Noise tab

Use the same settings as showed in the image below (for more information watch the video tutorial!).

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