Review of my 2016 Year Achievements

First of all, I want to say Happy New Year, everyone! I hope that 2016 was great, and if not, I guarantee that 2017 will be the best year!
For me, 2016 was one of the most depressing and the best year at the same time. I achieved and learned so much. There were good and bad days, but overall I accomplished so much. My dreams come true, and now I can’t be happier as I’m right now.

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LMHPOLY website launch

So back in 2016 I created LMHPoly as my brand and launched my website


I made a @lmhpoly Twitter account and my first post on Twitter was in 2016 August 10:

At this time, I had 0 followers. I get 9 retweets and 20 likes from this post, that was awesome for me at that time. I tweeted almost every day, what I’m working on, and some other stuff like paintings. By the end of 2016, I reached 208 followers on my twitter account. So I want to say thank you, everyone, for following me!


I also created LMHPoly YouTube channel. The first video I uploaded in 2016 August 22. And 12 videos uploaded in total, gained 39 Subscribers and 3000+ Views in 2016. Nice to see that people are subscribing to me, I appreciate that.


I made a lmhpoly_home Instagram account. My first post posted in 2016 August 29 got 15 Likes:

By the end of 2016, I reached 31 Followers on Instagram, maybe it looks not so much, but for me, that is a lot of people, so thanks.

Learned a lot

In 2016 I learned so much new stuff by watching video courses on Pluralsight, Udemy, YouTube, and other websites. I read a lot of magazines and books about CG stuff like game development, optimization, asset creation, and so much more.

I challenged myself to learn to paint by using a drawing tablet and Photoshop. That was a lot of fun. Here is one of the best drawings I did:

After that, I challenged myself to learn to paint in the traditional way using a pencil and paper. I did the Draw 100 Faces Challenge, learned a lot. Here is one of the best drawings I did:

Launched my first product

2016 September 2 was one of the most life-changing moments of my life. I released my first “Low Poly Rocks Pack” game assets on Unity Asset Store:

That was a very successful launch. After 2 months in 2016 October 1, I was featured on Unity Asset Store main page:

At this point, I started making game assets for a living, that was my Main Goal of 2016, and I Achieved it! I’m so proud of myself.

Later in 2016 November 9 I launched “Low Poly Trees Pack”:

And now, I’m working on “Low Poly Vegetation Pack” which I’m planning to release in 2017 January.


2016 December 20 I launched video tutorial series for beginners “LOW POLY GAME ASSET TUTORIAL“:

3D modeling

In 2016 I made my 5th car model 2015 Shelby GT350R I’m very proud of the result.

Freelance work

Also, did some cool stuff for other people, one of them was my first Low Poly Car model VW Golf GTI 7:

I’m very happy about everything that happened in 2016. That was the hell of a good ride, and I hope that in 2017 we guys will achieve much more amazing stuff.

And remember guys - When you know what you want, and want it bad enough, you will find a way to get it. Never stop climbing the stairs step by step to your goal.

Thank you for stopping by! :)

If you want to support me, you can do that by subscribing to my YouTube channel or by buying my Game Assets. This helps me to create more content for you guys! Appreciate any support :)

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