Unity URP Screen Space Ambient Occlusion (SSAO Tutorial)

How to set up and use Screen Space Ambient Occlusion (SSAO) in Unity URP. You need at least Unity URP 2020.2 or above to follow this tutorial!

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Tutorial requirements

  • Unity 2020.2 or above - URP (Universal Render Pipeline) project

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Ambient Occlusion

The Ambient Occlusion effect darkens creases, holes, intersections and surfaces that are close to each other. In the real world, such areas tend to block out or occlude ambient light, so they appear darker.

URP implements the real-time Screen Space Ambient Occlusion (SSAO) effect as a Renderer Feature.

SSAO can add some nice depth to objects in your scene at the cost of some performance.

SSAO OFF
SSAO ON

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